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Zelda Hit Detection - Behind the Code
Zelda 2 - Behind the Code
Zelda Drops and RNG - Behind the Code
The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
Contra - Behind the Code
NES vs Famicom Disk System - Zelda, Disks, Mappers, and "Ports" - Talkin' Code Episode 2
The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
Should Old Games Be Fixed? The Faxanadu Pendant Bug - Behind the Code
Why is Platforming so Difficult in The Terminator for NES? - Behind the Code